Free Ebook Google SketchUp for Game Design: Beginner's Guide, by Robin de Jongh
Why should be reading Google SketchUp For Game Design: Beginner's Guide, By Robin De Jongh Again, it will certainly depend on exactly how you really feel and think of it. It is certainly that of the advantage to take when reading this Google SketchUp For Game Design: Beginner's Guide, By Robin De Jongh; you could take a lot more lessons directly. Even you have actually not undertaken it in your life; you could get the encounter by checking out Google SketchUp For Game Design: Beginner's Guide, By Robin De Jongh And also now, we will certainly introduce you with the online book Google SketchUp For Game Design: Beginner's Guide, By Robin De Jongh in this internet site.

Google SketchUp for Game Design: Beginner's Guide, by Robin de Jongh
Free Ebook Google SketchUp for Game Design: Beginner's Guide, by Robin de Jongh
Google SketchUp For Game Design: Beginner's Guide, By Robin De Jongh. A work may obligate you to consistently enhance the expertise and also encounter. When you have no sufficient time to improve it straight, you can get the encounter and also understanding from reading guide. As everyone understands, book Google SketchUp For Game Design: Beginner's Guide, By Robin De Jongh is very popular as the window to open the globe. It means that checking out publication Google SketchUp For Game Design: Beginner's Guide, By Robin De Jongh will certainly give you a brand-new way to locate everything that you need. As guide that we will provide right here, Google SketchUp For Game Design: Beginner's Guide, By Robin De Jongh
Definitely, to boost your life high quality, every publication Google SketchUp For Game Design: Beginner's Guide, By Robin De Jongh will certainly have their particular lesson. However, having particular understanding will certainly make you really feel more certain. When you really feel something take place to your life, often, reading publication Google SketchUp For Game Design: Beginner's Guide, By Robin De Jongh could assist you to make calm. Is that your actual pastime? Sometimes indeed, yet in some cases will certainly be not certain. Your selection to review Google SketchUp For Game Design: Beginner's Guide, By Robin De Jongh as one of your reading publications, could be your proper book to read now.
This is not around exactly how much this e-book Google SketchUp For Game Design: Beginner's Guide, By Robin De Jongh prices; it is not likewise about just what type of book you really like to review. It has to do with just what you could take and obtain from reading this Google SketchUp For Game Design: Beginner's Guide, By Robin De Jongh You could choose to decide on various other publication; but, it matters not if you attempt to make this publication Google SketchUp For Game Design: Beginner's Guide, By Robin De Jongh as your reading selection. You will not regret it. This soft file e-book Google SketchUp For Game Design: Beginner's Guide, By Robin De Jongh can be your buddy in any kind of instance.
By downloading this soft data publication Google SketchUp For Game Design: Beginner's Guide, By Robin De Jongh in the on-line link download, you remain in the very first action right to do. This site really supplies you ease of the best ways to get the most effective e-book, from finest vendor to the brand-new launched e-book. You can discover more books in this website by visiting every web link that we offer. Among the collections, Google SketchUp For Game Design: Beginner's Guide, By Robin De Jongh is one of the best collections to market. So, the very first you get it, the initial you will get all positive regarding this e-book Google SketchUp For Game Design: Beginner's Guide, By Robin De Jongh
The book takes a clear, step-by-step approach to building a complete game level using SketchUp with many props and textures. This book is designed for anyone who wants to create entire 3D worlds in freely available game engines such as Unity 3D, CryEngine, Ogre, Panda3D, Unreal Engine, and Blender Game Engine. It also targets all those who wish to create new levels and assets to sell in game asset stores or use in visualization or animation.
- Sales Rank: #1714945 in Books
- Published on: 2011-11-25
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .61" w x 7.50" l, 1.03 pounds
- Binding: Paperback
- 270 pages
Review
"I know a lot of teenagers who would go nuts trying out the book's projects. I imagine that someone who becomes really proficient in the applications shown in Robin's book would be well on their way to a cool career." - Bonnie Roskes, Author of Google SketchUp Cookbook.
"It presumes that you're a SketchUp beginner, but then quickly gets on to the good stuff... Robin's writing is accessible and easy to follow. He packs a lot of information into each page, but manages to keep the tone friendly and even funny at times." - Aidan Chopra, Google
"The book is full of screenshots and step-by-step tutorials to help make things as clear as possible. If you've ever had an interest in developing 3D games, this book would be a great way to get started." - Mickey Mellen, Google Earth Blog
About the Author
Robin de Jongh worked for many years as a Design Engineer and 3D modeler, and was an early advocate of SketchUp. He has a degree in Computer Aided Product Design from Nottingham Trent University, and is the author of SketchUp for Architectural Visualization: Beginner's Guide. He works as a book editor and lives near Nottingham, England.
Most helpful customer reviews
0 of 0 people found the following review helpful.
Four Stars
By Brenda Witkowski
Okay
0 of 0 people found the following review helpful.
Insightful guide on game design and possibilities with Sketchup
By Parka
Packt Publishing has offered this an interesting book to me for review. It's about using Sketchup for game design. I like using Sketchup but I didn't know that it is good enough to be used for game design. This book shows that it can, and how you can do it.
This is a beginner's guide that's made up of step-by-step tutorials that build on one another. The goal is to construct a small town on uneven terrain at the outskirts of a city. It's the setting for a first person shooter game, and it's going to be used as demo where you can walk around the town.
To get up to speed, you need basic Sketchup knowledge like modeling and moving things around. The tutorials only cover the essential steps which focuses on finding textures, creating them, and mapping them onto the models.
Specifically for game design, it covers how textures are to be manipulated to get them looking good and still not be a drain on computing resources. The guided exercises are all easy to follow along.
In addition to Sketchup, the book introduces many free software that are to be downloaded and used for the tutorials. They are Meshlab, GIMP and Unity 3D. Unity 3D is a huge file so you'll want to download it first while reading the first few chapters.
The tutorials use GIMP, the Photoshop alternative, to edit pictures. You can still use Photoshop but you'll have to be proficient enough to understand how you can workaround, for example on how you can create seamless textures, because all the steps are written for GIMP.
There are many things new to me in this book. One of them is on creating undulating terrain inside Sketchup. I didn't know that was possible, and it's not difficult. There's also a chapter on modeling a car. The result is semi-realistic because the lesson involves building the general shape and mapping the car texture.
There are a lot of useful tips and tricks in this book. I learned a lot especially on texturing. It's a great book on prototype game design with Sketchup. Fun to read and easy to follow.
4 of 4 people found the following review helpful.
Great Intro to Integrating SketchUp Models into Gaming Apps
By Bonnie Roskes
I'm a SketchUp author myself, and it's always fun to see what others are writing about.
This book actually targets two industries: game design and film / stage. Both use storyboarding to lay out scenarios, and Robin de Jongh explains how to do this in SketchUp, helped by other applications. I'm not an expert (to put it generously) in either field, so the fact that this is a self-stated "Beginner's Guide" is great for me.
To be clear, this isn't a book that teaches SketchUp modeling, though there's nothing presented that requires advanced SketchUp skills. But you'll be ill-served if you pick up this book with no SketchUp experience at all. This book is really about integration - combining SketchUp skills with skills in other applications.
Like Robin's previous book on rendering, this one is quite fun to read. Robin is very funny, and while this one isn't as laugh-out-loud as his first one (maybe his editors wanted this one to be more serious), the intro to each chapter is something to look forward to. And his casual, informal, writing style makes this book a lot more fun than your typical, dry "how-to" book.
And like in his first book, Robin's passion for free stuff comes through loud and clear. He uses free software for graphic editing (GIMP), and finds places to download free models and textures (CGTextures). He demonstrates using Unity 3D for setting up the environment after importing SketchUp assets (terrain and buildings and props). He also focuses on doing things as easily as possible - such as making model changes in SketchUp, rather than in more complex app's like Unity.
There's a lot in here about textures and materials. Not just how to use them in SketchUp, but the most efficient way to use them. Game design is all about speed, and Robin goes into detail about how to reduce the size and number of graphics to keep things running well. This is an important concept for any modeler, but particularly for the target audience of this book.
He devotes a chapter to terrain modeling, which makes sense - game environments (like the real world) aren't always flat planes. By combining plan view graphics and textures with the Sandbox, Stamp, and Drape tools you can build game-worthy spaces.
The second-to-last chapter is my favorite - I've been meaning to write something like this myself for a while - how to design a realistic-looking car in SketchUp. It's a fun project that requires some patience, done with a set of easily-downloadable car plans and some car photos. The resulting model is quite rewarding.
By the end of the book, you're walking around in your own game environment, complete with assets (buildings, cars, tools) and backgrounds and lights.
The appendix demonstrates an app I hadn't heard of - MakeHuman, used for, well, making humans. This is another tough task to accomplish in SketchUp alone, and every game (or stage or movie set) needs a bunch of those pesky humans in it.
My one complaint (if that's the right word) about Robin's first book was that its black and white graphics didn't always convey very well. This new book is also printed in grayscale (I didn't see the e-book but I assume it's in color). But the pictures look much better in this new book - even in grayscale everything is crisp and easy to identify.
If you're thinking of trying your hand designing games or film sets, this book is a great place to start. I know a lot of teenagers who would go nuts trying out the book's projects. I imagine that someone who becomes really proficient in the applications shown in Robin's book would be well on their way to a cool career.
Google SketchUp for Game Design: Beginner's Guide, by Robin de Jongh PDF
Google SketchUp for Game Design: Beginner's Guide, by Robin de Jongh EPub
Google SketchUp for Game Design: Beginner's Guide, by Robin de Jongh Doc
Google SketchUp for Game Design: Beginner's Guide, by Robin de Jongh iBooks
Google SketchUp for Game Design: Beginner's Guide, by Robin de Jongh rtf
Google SketchUp for Game Design: Beginner's Guide, by Robin de Jongh Mobipocket
Google SketchUp for Game Design: Beginner's Guide, by Robin de Jongh Kindle
Tidak ada komentar:
Posting Komentar